The play test
Today we are going to talk about
the Tic Tac Toe SP play test, which we did on February 16, 2017, in Labrasof's
laboratory at the IFBA. Introducing our Alpha version of the game to the
public. It was the first play test open to the public. In that version, the
campaign and quick game modes were already working together with Artificial
Intelligence (AI). However, Intelligence was still in its early stages.
10 people tested the game in this
play test- 8 managed to win the campaign, (except two people, who were playing
the quick game).
The playing time
The public took an average of 30
minutes to win the campaign mode, which is in region 1. To win the trophy of
this region, in the current version, it is necessary to win 10 matches. That
was no problem for the players.
The feedback
We note that some modifications
would have to be made, among them:
"The public did not
understand how some powers worked.
Solution: Let's put some
information and explanations when the power is unlocked in the game and with
the possibility of implementing a playable tutorial.
"Artificial intelligence at
the beginning of the game is not that simple to win, but once you understand
how it works, it's easy to beat.
Solution: Let's improve AI. A
friend who tested the game, Hugo, suggested that a mapping of the moves could
be done and used to better make the AI. Making her smarter.
The progress of the current
version
We are doing the algorithm of
mapping of plays (after we count the result of this work), we prepare the
information of the powers and we will put some other small functions.
We stick around in this dev log.
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